![]() ![]() That business model really wouldn't work too well here where we are trying to promote game modding etc. IMO F2P games are the most expensive way to play. Yes true, but I think he means he wants to wait until the game comes out, if it reaches the goal on KS. What I'm getting at with my lengthy posts (sorry), is that even if worse case the physics aren't as expected out of the box, at least have the ability to tune them, and we will, from the alpha stage onwards and if we come up with a good setup that most people like, we can just add it to the official game. However in my testing I realized just how crazy something can get with a few tweaks. so you have to 'guess' and i got a headache just trying to do that. but the difference with the current game is that there is literally zero explanation of what these variables and params do. I actually had a go at this a few weeks ago, we have made a physics lab tool and track to help tune the cars physics in real time, and its something we want to put in the new game so everyone can enjoy it. There is no other physics engine in here than the original Invictus engine. Whats the damn youtube tag to embed ? lol Time being one thing they probably never had. and I think that's really down to the fact that you need a lot of real world experience, and time. Out of the box, in my opinion its completely unusable. It just comes down to the parameters and adjustment, we got SLR to be a whole lot better than before. SL and CRC used older iterations of their physics engine, and actually despite what you might think about the engine itself which they designed. Physics tuning is a whole other universe in its own right, in my opinion. ![]()
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